You keep trying new ideas until you succeed, throwing away the ones that don’t work to try the ones that do. In other games, solving a difficult puzzle requires that you engage with it until the pieces click into place. It reminds you that Tim Schafer’s reputation is well deserved.īut the gameplay is absolutely maddening, mostly because it actively discourages a rational approach to puzzle solving. The characters and sense of place are extraordinary (Tony Plana’s Manny may be one of the best voice performances in the history of video games), with a story that remains suspenseful right up until the end. I enjoyed the game, and it’s easy to see why it’s proven to be so enduring. That’s the takeaway after playing Grim Fandango Remastered. They do, however, have a problem with execution. Old adventure games don’t have a problem with logic (though there are some truly bizarre flights of fancy). I actually knew exactly what I was supposed to do with that turkey baster, but I still had to look up an FAQ after fifteen minutes of failure only to learn that I wasn’t implementing the solution properly. Aesthetically speaking, Grim Fandango is pretty great. It’s not often that I play a game and find myself running around wondering what the hell I’m supposed to do with this turkey baster full of dirty hookah water. And in fairness, I understand the appeal. It’s not supposed to make sense and we didn’t know any better in the 90s. In other words, please excuse the adventure game logic of Grim Fandango. He was a great dog ten years ago and we just can’t imagine life without him. Please excuse Rover if he pisses all over the floor. Fans tend to be forgiving when it comes to old adventure games, talking about favorites like Grim Fandango the same way they’ll talk about a beloved, yet aging and incontinent pet.
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